The Final of Us Half I on PC has obtained a large 25GB patch, aimed toward enhancing the horrid situation it was launched at. Dubbed v1.0.4.0, the model marks the seventh replace for the reason that port was launched on March 28, proving that developer Naughty Canine hasn’t given up on it but. The patch is especially targeted on optimising CPU and GPU efficiency in-game whereas including improved graphical constancy on Low and Medium settings. The low-res textures have been a key level of criticism upon launch, with many followers posting screenshots of a caveman Joel and poking enjoyable on the state of the port.
The patch notes element 22 fixes for The Final of Us Half I on PC, with a very good chunk targeted on crashes that happen upon demise, when quitting out to the principle menu, and through the ‘Shader Constructing’ course of. In our assessment, we famous how time-consuming the method was — even on respectable CPUs such because the AMD Ryzen 7 5800x, placing 100% load on all its eight cores. “Mounted a difficulty the place the shader load warning didn’t seem whereas relaunching the sport,” the put up reads. Following that, gamers needed to endure an unusually lengthy loading time, regardless of the sport being put in on SSDs. Naughty Canine has now addressed that challenge whereas including new options so gamers can higher gauge efficiency. The HUD menu in settings will now allow you to allow efficiency stats, and there are higher descriptors for the way graphics choices will have an effect on your system.
The Final of Us Half I PC Evaluate
Patch 1.0.4. is now reside for The Final of Us Half I PC, together with CPU and GPU optimizations, texture constancy and determination enhancements on Low and Medium in-game settings, crash fixes, and extra.
Learn the complete patch notes right here: https://t.co/tplIeD0py1 pic.twitter.com/LSRLvvXZYg
— Naughty Canine (@Naughty_Dog) April 26, 2023
“We at Naughty Canine and our companions at Iron Galaxy are intently watching participant reviews to help future enhancements and patches,” the put up reads. “We’re actively optimising, engaged on sport stability, and implementing further fixes which can all be included in recurrently launched future updates.” The accomplice Iron Galaxy was additionally liable for porting Uncharted: Legacy of Thieves Assortment to PC, whose technical points carried over to The Final of Us Half 1 as effectively. For example, utilizing the mouse to navigate the digital camera creates micro stutters, which solely get worsened together with your character’s motion. The problem doesn’t appear to have an effect on controller inputs, nevertheless.
Naughty Canine has additionally mounted a difficulty the place skipping cutscenes would trigger the sport to freeze. Translations for overseas languages within the menu choices have been corrected, too. By default, The Final of Us Half 1 allows AMD’s FSR2.0 upscaling possibility to make sure higher efficiency at a diminished loss in visible constancy. Seems, the Steam Deck model was having hassle defaulting to it, which has additionally been mounted. Whereas the situation of the port is manner higher than it was throughout launch week, it isn’t good but. You possibly can learn the detailed patch notes for v1.0.4.0 on the official web site.
The Final of Us Half I is obtainable on PC and PS5.
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